Oath Runes will now stack with other bonuses; AoE healing radius reduced (shorter distance than direct healing spells). - so 1 stat adust w/ less range for our spam heal, master rune, and hoping heal....
* Group healing abilities have had their effective radius reduced. Healers will still be able to cast group heals from a far greater distance then AoE damage, but not from the same distance as their direct healing spells.
Sucks that they reduced the range of the aoe heal, but you have to admit, it is a little silly that we can just sit there and heal people 2 floors up with no line of sight at all. I was expecting it to eventually that take a hit, and I'm ok with a little range decrease, if Aoe damage spells are getting hit too.
Cool that Swordmasters get more out of strength and Shadow warriors get more out of Ballistics skill, and that positional skills have their damage buffed.
Cones that are shorter, but a wider arc makes sense for Melee characters..
Looking forward to my new trees.
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Have tons of Strength/Willpower Wounds/RangeCrit Will/HealPower Tough/MeleeCrit and Wounds/MeleePower Liniments, send a mail message if you need em.
On the thread they posted on their Kotebus forums on the official site, they said this about AOE abilities in the patch:
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Many AoE abilities have had their radius reduce to offset the 10ft bonus distance introduced in 1.2.1 that is not shown the tooltip. Players will see smaller tooltip values for AoE radius but the final value will be the same as the range in pre 1.2.1 spells.
and
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A number of conical-area-of-effect melee abilities have been adjusted to a new standard melee CAoE. Range has been reduced but the arc of effect has been greatly increased. This will allow the character to more easily lash out at nearby targets without granting the career excessive range.
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"Stone-Stone, which way to the Skaven Warrens? ... Stone-Stone?"